Eduardo Tinoco is an Interior Designer at Common, based out of our New York office. Keep reading to learn more about his experience, and head to www.common.com/careers to learn more about our company, our values, and how you can join our team.
Why did you choose to work at Common?
I’m always been very indecisive when it came to the type of work I wanted to pursue. Between residential, commercial, or hospitality projects, I always found myself wanting to work on them all! This is why I love multifamily design; it allows you to explore all of these aspects within a single project. Traditionally, multifamily spaces are designed around families or individuals, but Common intrigued me with the coliving approach. I wanted to become a part of Common’s new wave of housing, and it felt exciting knowing the market I’d be designing for would be something new and fresh.
When you were a kid, what did you want to be when you grew up?
An Archeologist or Egyptologist! I blame my obsession with Tomb Raider at a young age, which influenced me to dive deep into ancient history, specifically ancient Egyptian history. I remember being in elementary school and checking out a new book on archeology almost every week at the school library.
What was your favorite thing about your first week at Common?
Since we are growing so quickly, there are always new people starting at Common! I loved that I wasn’t the only new hire in my first week, and everyone in the office was friendly and welcoming from the get-go.
Can you describe your growth experience at Common?
Our team’s work has grown and changed so rapidly at Common, and I’m always blown away when I look back and compare the work I was doing when I first started to the work I’m doing now. Our projects and responsibilities have scaled, and it’s thrilling to see these new projects come into fruition.
What has been your favorite team outing?
We visited the Philip Johnson Glass House in New Canaan, CT last year, and it was surreal to see it in person! It’s commonly referenced in architecture and design school, but the pictures don’t do it justice, especially when looking at all the architectural details, personal artifacts, and collectible artwork throughout the property.